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My Level Design Journey
Every project I've worked on presented new challenges and provided meaningful insights. I prioritized working on multiple projects throughout my education to quickly make mistakes so I could learn and grow from them, and explore a variety of different level scenarios.
Year One Explorations
Lil Pinky's Big Adventure
I Am Rat
Urban Study
Cosmic Pirate
McCallister Mansion
Project Asylum
Lee Cave







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Onboarding
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Self-scripted prototyping
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Level beats
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Rapid prototyping
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Mechanics-driven design
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Creating outdoor environments
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Basic combat encounters
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Gathering reference photos
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Daily peer playtests
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Visual scripting
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Adding an art pass
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Visual scripting
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Modular mesh workflow
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Iterative design
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Realistic environments
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Basic lighting
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Creating organic environments
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Sharing my work with devs outside of school
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Community LD jam
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