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My Level Design Journey

Every project I've worked on presented new challenges and provided meaningful insights.  I prioritized working on multiple projects throughout my education to quickly make mistakes so I could learn and grow from them, and explore a variety of different level scenarios.

Year One Explorations

Lil Pinky's Big Adventure
I Am Rat
Urban Study
Cosmic Pirate
McCallister Mansion
Project Asylum
Lee Cave
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  • Onboarding

  • Self-scripted prototyping

  • Level beats

  • Rapid prototyping

  • Mechanics-driven design

  • Creating outdoor environments

  • Basic combat encounters

  • Gathering reference photos

  • Daily peer playtests

  • Visual scripting

  • Adding an art pass

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  • Visual scripting

  • Modular mesh workflow

  • Iterative design

  • Realistic environments

  • Basic lighting

  • Creating organic environments

  • Sharing my work with devs outside of school

  • Community LD jam

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